Interactive Media Capstone Project
BlockIt! is a mobile game that prompts users to create a 3D model
of a given noun using simple shapes while whoever they are playing
with must guess what they are creating. Once a user creates this
3D model, a marker is dropped at the user’s current longitude and
latitude position onto an in-game map. Other users of the
application can travel to this location, tap on the marker, view
the model that the user created and guess what this object is. The
capstone sits between being a case study in effective interaction
design for mobile experiences and a project that explores user
agency and their ability to create with the tools and affordances
provided to them through the application. The application uses
augmented reality as a tool for designing, exploring the potential
for the technology to be used effectively for 3D design. Augmented
reality allows users to determine their position (through the
camera) relative to features in their environment. This lets users
avoid navigating a 3D navigation interface on their 2-dimensional
phone screen, where the axes and depth can be difficult to
approximate and understand. Interaction design principles that
people are accustomed to on their phones (scrolling, pinching,
etc.), are difficult to apply to the manipulation of a 3D space.
Apart from exploring the most practical aspects of augmented
reality and interactions with our smartphones, BlockIt! aims to
create an engaging playing experience through the sharing of 3D
models. The application provides certain affordances through the
inherit design of the creation tools, restricting the user to only
creating with cubes. While this certainly restricts the style of
creations, giving creations a low-poly style, this distinct style
also provides an effective aesthetic frameworks for users to
create within. In this sense, the project also aims to make this
creation process easier for the average user.
Chicken
Fox
Dolphin
This application was built using Unity and ARFoundation for iOS. AR Foundation is a Unity package for the development of AR experiences on different platforms. ARFoundation interfaces with Apple's SDK for augmented reality development (ARKit) and this is built for my iPhone using Xcode. Apart from this, I used Mapbox’s SDK for Unity development. This gave me easy access to an out of the box example of a map with a marker that updated according to the current longitude and latitude coordinates of the user. Registering for a Mapbox API key also provided me with the tools to create my own designs for the map, which I used to change the map color to a light-blue. In terms of server-side development, the back-end of this application consists of PHP scripts interacting with a MySQL database. Unity’s WWW module calls PHP scripts which then update data in the database or pull data for use in the application.
This capstone project was inspired by a few of my favorite games,
either for their creativity or their innovative contribution to
how games are played. Namely, this project was inspired by
Scribblenauts (Nintendo DS, 2008), a game that invited users to
create based on a user's understanding of the currently rendered
game environment. In Scribblenauts, what users decide to create is
determined by their personal understanding of various objects and
how their functions might impact the generated environment.
Similarly, through BlockIt!'s creation tools, BlockIt! users
utilize their personal understanding of an object and attempt to
communicate this object through simple shapes rather than through
words.
LittleBigPlanet (PS3, 2008) inspired BlockIt! with its distinct
aesthetics and how that lent itself to both creativity and
inclusivity. The puzzle game allowed players to share their
designs for characters, levels and objects with anyone over the
Playstation Network, creating an environment that inspired
creativity. LittleBigPlanet balances customizability while not
overwhelming the user with choices.My capstone project also aims
to allow users to freely create and share their designs,
regardless of how “successfully” they might have followed the
object they are prompted to create. This concept of play as a tool
for the larger goal of self-expression and creation is something
that I want my capstone project to explore as I want users to
share their creations with all users.
Finally, a discussion of augmented reality and location-based
games would not be complete without Pokémon GO, a game that
revolutionized movement as a core component of gaming through its
in-game map. BlockIt! takes heavy inspiration from Pokémon GO, as
it aims to encourage users to interact with other users as well as
with their environment, using both the digital and physical world
to create an engaging social experience. The intention is for
certain locations in BlockIt! to become hubs for creating and
guessing markers, similar to how locations are known in Pokémon GO
for hosting gyms, raids and trading.
For a more thorough overview of my process and prototyping please
see my weekly blog posts
here
Though my intention for this project has always been an augmented
reality application, I did experiment with the potential for
modelling within a rendered 3D environment using a pannable and
zoomable camera and a plane to place objects on. This iteration of
the application was entirely virtual and had no AR features.
I also iterated over features of the creation features of
BlockIt!. I initially had resize and move features. The resize
feature allowed users to make cubes they had placed bigger or
smaller by pinching the screen and the move feature allowed the
user to move previously placed objects. The resizing functionality
posed an issue to the stacking features that the application uses.
If the user resized a cube to make it bigger or smaller, how would
the position and size of cubes stacked on to it behave? This was
difficult to address and it also warped the grid that the objects
were placed onto. The move function also eliminated the
effectiveness of the grid system. I also had other shapes included
during first iterations of the project. It included cylinders,
planes and spheres. The plane and the cylinders were very
difficult to manipulate and create with effectively. Though I
initially believed the spheres would be an interesting addition,
due to spherical/circular objects being prevalent in real-life,
the geometry of the sphere was difficult to work with. All of
these shapes altered the grid for the cubes that I designed and
implemented.
From these experiments, I decided to
simplify the functionality of the create process. This prevented
the user from getting overwhelmed while also preserving some
fundamental aspects of the application that I believe maximize its
effectiveness as a modelling tool.
Early iteration of the map
Iteration of the modelling tools
Entirely digital version of the application