Fire Planet is an experience/game that takes place on a planet engulfed by never-ending fires. In order to ensure the security of this mysterious civilization on this planet, a dome has been erected surrounding their city as well as powerful water sprinklers to fight off the constantly encroaching fires. The user assumes the role of a protector of the planet, using their mysterious magical powers to shoot projectiles that kill the planet's flames. In this scenario, one of the sprinklers malfunctioned, causing the fires to move towards the dome. The user is tasked with putting out the fires and reaching the broken sprinkler ahead of them to fix it and ensure the security of the city.
This experience was intended for virtual reality and as we made the transition from designing for virtual reality to a mouse/keyboard/monitor setup, we aimed to preserve our original ideas for interaction design. I was able to still use the hands from SteamVR, and made sure that the animation would follow that of throwing the orb towards the fire. For this project, me and my partners I primarily focused on scene design and animation as well as scripting and ensuring proper animations for particle interactions.